![]() ![]() ![]() This might not be critical if additional unit creation were possible, but in Original War, units don't come back when they die. Vehicles back into enemy fire when directed to go the other direction, soldiers happily march into dangerous areas, and in general, all hell breaks loose when you try to maneuver a large number of forces to a specific locale. They meander all over the map, often taking the one route you didn't want, seemingly by design. Getting your units to go where they're needed is a hassle thanks to horrid path finding abilities. Standard fare for gamers with a touch of nostalgia for the "old" RTS days, though a bit rusty and made even worse by a weak AI. The basic style of gameplay is similar to the first few Command & Conquer games in that you select units, maneuver them over a map, and try to blow up the opponent while harvesting helpful resources and building structures. Unfortunately, this tired and frustrating game is also stuck in the past by its failure to take advantage of the current state of development in the RTS genre, with an aggravating role-playing element thrown into the mix as well. The prehistoric-era combat reflects the first large-scale battles ever seen on planet Earth, but are spawned by resource hungry nations of the future, the US and Russia. Original War takes place in both the future and the far distant past. ![]()
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